Guide
Everything you need to know to raise happy and healthy creatures.
Chicken Care

Feed Bags
Replenishes your feeder.

Feeder
Keep the feeder close so your chickens can eat freely whenever hunger strikes.
Chickens will start to feel hungry and look for a feeder when their hunger level drops below 90%.
If hunger drops below 20%, your chicken becomes Sick.
At 0%, it won’t survive.
Make sure your chickens stay well-fed to keep them happy and productive.

Breeding
Breeding helps you grow your flock and discover new generations of chickens.
- When a male and a female are ready to breed, a ♥ symbol will appear.
- Pair up your chickens for breeding.
- Place a ready male and female within a 2-meter range of each other in the designated area.
- The chickens will mate within 24 hours.
- Once breeding is successful, a ☻ + number symbol will appear — the number indicates the days remaining until hatching.

Coop
- When the countdown ends, only the ☻ symbol will remain.
- Move the chickens near the coop to begin the hatching process.
- The coop operates every 30 minutes per chicken, producing a new chick once the process is complete.

HUD
Use it to communicate and view your chicken information.
Symbols & Status
Symbols Guide
Learn what each symbol means and how it reflects your chicken’s current state.
♡
Not ready for breeding.
♡3
Will be ready to breed in 3 days.
♥
Ready to breed.
☻3
Pregnant — hatching expected in 3 days.
☻
Ready to give birth.
♂
Male
♀
Female
Health Status
Monitor your chicken’s condition to keep it healthy and happy.
Healthy
Your chicken is in good health and behaving normally.
Pregnant
Successful breeding — shown with the ☻ symbol.
Sick
A chicken becomes sick when its hunger level falls below 20%. Common symptoms:
- Sleeps often.
- Refuses to eat more when food reaches 50%.
- Won’t respond to commanded follow or attack.
- If pregnant, will miscarry (rebreeding required)
- Can be cured with "Medicine for treating"
Death
Details can only be viewed with the HUD. Can be revived with "Medicine for revive".
Using HUD
Used for communicating with chickens and point management.
This HUD is divided into 3 tabs each tab has the following abilities

Tab Pets
This tab is your main control center for interacting with your chicken.
- Scope Area: Set a walkable range from home for your chicken.
- Home: Tell chickens to stay near your avatar's current location.
- No Move: Order your chicken to stay in its exact position. Useful to prevent them from getting lost.
- Free: Allow your chicken to roam freely within the set Scope Area.
- Attack: Command your chicken to attack a selected person.
- Follow: Command your chicken to follow a selected person.
- Rename: Change your chicken's name.
- Teleport: Instantly teleport your chicken to your location.
- Shout: Communicate with multiple chickens at once.
- Detail: View all information about your chicken, including name, age, status, gender, skin, points, and owner.

Tab Point
Used for managing points.
- Transfer Point: Used for transferring points to nearby HUD holders of the same project.
- Get Point: Earn points from chickens the currently selected one.
- Detail: Show all accumulated points. and the maximum amount that can be accumulated.

Tab Site
Used as a shortcut to various websites.
- Market: Link to SoftFarm Marketplae
- Store: Link for teleport to Store in Second Life
- Website: Link to WebSite SoftFarm

Point System
- Each chicken generates +10 Points per day when it’s healthy and under 100 days old.
- When two chickens successfully breed, both will receive a +50 Point bonus.
- Players can use their HUD to collect Points from their own chickens daily.
- Points are automatically stored within each chicken, up to a maximum of 1,000 Points, if not collected.
- Players can also collect Points from other players’ chickens, but will only receive 10% of the total. The remaining points are only collected by the chicken owner.
- Points can be transferred to other HUD users, and can also be redeemed for exclusive chicken breeds or other special rewards at the Soft Farm Store in Second Life.
